I streamed this and you were there, but a quick rundown:
Resources and maps are fine, only aspect I'd fix is giving the protagonist a walking animation and maybe touch up his idle animation.
Get rid of the sprites resizes enormous for portraits, they look very off. If you want that effect, go for using them as "face size" instead.
Cute windowskin, but I'm not very sold on the font (minor nitpick).
The concept is nice and original, but I'm mixed on execution. My biggest gripe by far is not being able to cancel out of attacks and repositioning movement.
A lot of stuff isn't explained, a simple statement during the first encounter with mechanics would suffice "you can't correct movement, so be careful", and similar things when new gimmicks are introduced.
The gimmicks are introduced at a good pace, but I'd say there's too many minigames per turn. Less enemies (or decreasing their effective range/giving them milder skills as a cooldown) would help so it doesn't feel as annoying to deal with.
Fuck the snack snake minigame.
Reloading is horribly slow. Speed up the entire game over scene and let me save anywhere.
Some minigames feel like they don't give you enough time, though it could have been bad luck.
A menu to check my base stats an the effects of the skills I get would be nice.
I'm not sold into the story and dialog, mainly because I don't like kiddy protagonists and partly because the humor just doesn't work for me.
Overall a solid effort that could do with some polish, and take my feedback with a grain of salt: I'm not particularly good or into minigame based games like this. Still, definitely a good effort and I can see how programming it could have been challenging! Good job.
I was saving this game for last and wanted to give your competition a chance to woo me but there was a demand to play it. After playing this game. if you don’t win… “im going to ask how didn’t you”
(I also used a controller)
← Return to game at now
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I streamed this and you were there, but a quick rundown:
Overall a solid effort that could do with some polish, and take my feedback with a grain of salt: I'm not particularly good or into minigame based games like this. Still, definitely a good effort and I can see how programming it could have been challenging! Good job.
I was saving this game for last and wanted to give your competition a chance to woo me but there was a demand to play it. After playing this game. if you don’t win… “im going to ask how didn’t you” (I also used a controller)
amazing, loved the dodging part, the overworld map area is a little inacurate for mouse movement
but other than that it's perfect. can't wait to see more. :D
Thanks, I'm glad you enjoyed it!
Unfortunately I didn't manage to make the game fully mouse compatible, I'll see what I can do in the update! C: